Download. 1a] Console Commands v2021. Simply extract the zip into your mods folder and tag it in the launcher. Starsector > Mods > [0. - ModInfo, shows detailed info about a mod, including what ships, fighter. Add a Comment. 05 Mod, the choice for serious players seeking advanced features and customization options. 25 Mod, the choice for serious players seeking advanced features and customization options. Question: What, in your opinions, is the best mod combinations for the best Starsector colony / terraforming experience? I will list the colony mods that I could find on the mod index site. This is installed just like any regular mod. Foundation Of Borken 0. Brighter than the sun. ox. Free. do this to make sure you're using the right command. The generated mod folder will be placed in build/mod (this can be changed in local. The mod also allows you to make a brown Dwarf and Hypershunts. Usually factions will have a package or two, so those should set you up. Step 4: Type SetMarketOwner <market_or_location_name> <faction>. ago. Premium. Awaiting the return of Console Commands author LazyWizard to the. By default it only works on the player's ship, but you can configure it to affect all allied ships, or all ships in combat. _M00NB34M_ • 4 yr. Or just get industrial evolution mod that lets you build com relays on planet, so you only need 2. 227 (ish) Cycles to get to population 9, then after that it was basically stagnant so i used the console command mod to change it to population 10 for a sec out of curiosity. can't open the console Version: Console Commands v2021. (also QoL stuff like QoL pack, Captain's Log and Console commands) After that, I set up like idk, 5-6 faction mods like HMI, Xhan, prv, Kyeltziv, Interstellar Imperium, Scy, Diable, Magellan, Dassault-Mikoyan or ORA. Re: [0. This (along with many other settings) can be changed by running the Settings command. ago. csv tells the console where to look for these scripts (the class row) and how the player uses the command (command is what they enter to use it, syntax and help are shown by the "help" command, and syntax is also shown to the player if the command returns CommandResult. Examples of SlowCR, Odyssey Mode (from the sector edge), and sensor strength boosts from Dark. ago. You get the blueprint to make the ship instantly. Due to Java 7 shenanigans, this mod effectively requires either LunaLib or Java 8 (see the "Updating Java" section in linked thread)! Includes LunaLib and Console Commands support. It allows you to requisition any ship or weapon in you blueprints at a (I think) 300% mark up. you can get get the gown without console codes. Load up the game with our mod enabled - since it's a weapon and all weapons are available in mission refits, we don't even need to bother with starting a campaign or using console. Utilities. But then there's anargaia. (The last time this happened to me was due to the fleet clearing mod wiping the Ziggurat; there's a way to get it back with runcode, but I'm too dead rn to get it back) added 108 first and last names to possible names for command nodes. from the list below): Go to the system view and select a planet. WhichMod by theDragn is. This mod adds allows you to build more buildings on a colony. 96a] Special Hullmod Upgrades v1. On the other hand, Ava. While the commands themselves aren’t case sensitive, arguments are. Enjoy the Anchor HOWEVER i lurk here from time to time. Dev build (July 12, 2020) Pre-release. Built a regalia type H, built in using a skill point Subliminal Messaging System (+10 to CR). Example 1: SetMarketOwner Mazalot Tri-Tachyon. An unofficial developer's console for Starsector. (I think anyways). When fully released, it will contain a significant number of handmade quests. 95a] ClearCommands 1. I'm playing with the Console Commands mod and the Terraforming mod in my current campaign, and I would like to terraform several of my barren worlds into terran worlds, but it requires water to be added to the planet, which can only be done with the Ismara's Sling on a water world/frozen world or an Asteroid Processing structure on an orbital. This can be done using Command Prompt or a tool such as Link Shell Extension . Other mods can add their own console commands or override base commands; instructions for adding custom commands. Some parts of the Mod Pack are stand-alone Uti. I don't know if it's possible to mod CR outside of combat, but inside combat, there are at least two ways. Contribute to MilanTodorovic/Explore_the_galaxy development by creating an account on GitHub. Once you find the ship you want you want to find the command to add the ship to your fleet. json) and changing the value of maxColonySize. Systems with cryosleepers present will have green names. Autosave it would handle starting the game as an independent faction. r/starsector • 19 days ago. 9a] Console Commands v3. - Added RecheckVersions command (only if Console Commands mod is installed) - Mods that don't support Version Checker are now shown in the notification dialog along with their current version and a link to the forum's Mod Index so you can manually check for updates Bug fixes: - Fixed comparison of multi-digit patch/RC numbers to single digit ones Removed SpawnFleet command (will rewrite at some point in the future) New commands: - BlockRetreat, prevents a full retreat from being ordered by the enemy. properties if you wish for it to use your actual mod folder). well you could use clearcommands which can alleviate fleet bloat you also need the console commands mod for it to work Ive used clear commands and it fixed my stuttering temporarily. About 2 pages after that (depending on how many weapons the ship has), you'll see some text that looks like this:Simply extract the zip into your mods folder and tag it in the launcher. Its the DIY planets mod, it allows for terraforming planets to make them better or worse(No atmosphere for Cata). I also want to set up the ability to build more of these ships after I get a colony going. 96a] Secrets of the Frontier (Prerelease 13. * Fleet intros can have a static effect. ii_dictator. so unless you know how to spawn it manually using the Console Commands mod, it requires starting a new game to spawn. Fixed enabling screen scaling causing Kill and SpawnAsteroid to target the wrong point on the screen. 95a] Beyond The Sector - Endless Randomized Systems. You can add specific deposit (i. csv entry contain all of the information directly about a weapon. Good tip! This is almost exactly what I was looking for! Emoney_Madness •. Example (from High Tech Expansion ): Also has the option to use abbreviations instead of the full mod name, and will let you choose the abbreviations. I just edited the ship in there, the rest of it was in the original screenshot (of course I had to use console commands to get 99 pristine nanoforges first). 1a] Starship Legends 1. However there is a legit way of terraforming it with the mod but it needs the special items like an n-brane oscillator to remove the high gravity condition and it takes. Step 3. 0a 2022/02/17. r/starsector • Just did my first expedition beyond the Core Worlds. Maybe drop the more difficult sector + console command mods (I did) unless you think you'll need them. 0 15. Once in the game, you can summon the console with control+backspace and enter your commands. 9. 95a] Console Commands v2021. Starsector > Mods > [0. C. o. Can be added to existing games. captains and officers), and 3,020 names for stellar objects (i. Console Commands, activate DEVMODE Ctrl+Z to turn off sensor range, deactivate DEVMODE and you have unlimited sensor range! Lordsokka •. This mod adds the mod title to the descriptions of all weapons, ships, fighters, and hullmods added by mods. Ms. There is "missing ships" mod that adds 2 midline supercaps, NAGATO (battleship) and PELAGORNIS (super carrier) Criarino • 4 mo. 96a] Captain's Log 0. Step 3. scarface2cz. 0. The package changed from `data. As is Starsector, if it's your first playthrough, is probably good 50-70 hours of enjoyment before you see most of it. Main article: Console commands. With how complicated combat is, learn the vanilla ship/weapon roster first. Failed to execute command "addofficer aggressive 6" in context CAMPAIGN_MAP. 15. 95. Put it in the mods folder and make sure it's tagged in Starsector's launcher. 0 WIP 7. ago. thefinn12345 • 7 mo. The a replacement of the dc motor is included in the repair kit. ago. json and setting element "devMode":true. Last Update: 06 May 2023. A good idea might be to tweak/mess about with existing star systems to familiarise yourself with the code. 95a it ends fairly abruptly (although you DO get a glimpse into what's coming. I have created a small mod that adds some more commands to LazyWizard's console mod. 1) - indev campaign mod. Weapon sounds and music ripped straight from the Halo games. setmarketsize 4. If you just want to try out the content? Easiest way is to download the Console Commands mod and use the SetRelation command to get yourself enough standing to accept a commission, which you now need to access a faction's military market. Beware however, as the mod appears to be incompatible with an unknown number of mods (“any mod that also edits X file”) including Nexerelin. 4 (March 06, 2015) ===== The keystroke to summon the console is now shown when you first load a game Combat output is now centered on the top of the screen, not the player shipInstructions. Every change is adjustable or toggleable so you can craft your own experience. - Automatically log the location of Comm Relays located outside the Core Worlds. There's an example command to spawn planets here, and campaign entities here. You can also spec out a Ziggurat how you'd like it, then use the "cloneship" command from this mod to make as many copies of it as you'd like. Just save before you do it, make sure the map has a system that’s good enough for you, then load the unsurveyed save and play normally knowing your perfect. Safe to add and remove to an ongoing save file. Other mods can add their own console commands or override base commands; instructions for adding custom commands can be found in a document in the root of the mod. Updated to be compatible with Starsector 0. Download speeds. You can also add alias spawnstableloc to the start of that command to make a permanent alias. I think it's adjustrelation hegemony XX, or -XX Used to use it a bunch or if I made a mistake and wanted to take it back without having to reload. The generated mod folder will be placed in build/mod (this can be changed in local. You can do some really cool stuff with CC like add stable points around a star. Added ReloadRadar console command (only if Console Commands mod is enabled) Battle progress renderer changes: - Allies have their own section of the bar Combat ship renderer changes: - Allied ships have their own color New campaign renderer: NebulaRenderer - Handles nebula and deep hyperspace, does not show hyperspace storms yet One last thing, you dont need the fancy gizmos to install to the terraforming shit if you plan on doing the fastbuild console command, just spam it and it shall be terraformed. This update adds an AddStoryPoints command. as the other guy said get the console commands mod go to your market and just type removecondition volatiles_trace Reply reply Passenger009 • Change the "add" with the "remove", now I feels stupid, thanks a lot mate !. Elevate your Starsector gameplay with the [0. 26. Look in the settings file for more information. This mod adds a quest for you to recover her, ripped to shreds from a previous battle. Combat Chatter. Once in the game, you can summon the console with control+backspace and enter your commands. I recommend you to re-download the mod it might fix it somehow. However, some people avoid use of major god-mode-capable mods, such as deleting console commands in rimworld due to the temptation of using it to make things a bit easier being too great for many mortals to. Revenant: much coding help; SS+ and descendant mod compatibility LazyWizard: Version Checker, Console Commands,. And there's an obscure InfiniteCR mod. 95a] Console Commands v2021. (If you want more industries, need to change the maxIndustries table right above the previous one too) 13. Re: [0. IrresponsibleWanker • 1 yr. Russian by WhitePulsar (partial MTL) Chinese (TBD) Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. 0 breaking changes. Instead, use the Console Commands mod to edit your save (this mod can be safely added to/removed from an active save). Use help AddOfficer for tips on how to use it. Is there a mod for that? Could be set to something reasonable, like 500k for 1 point. * Intros for Guardian and 0. An unofficial developer's console for Starsector. 95. Press ctrl-backspace to bring up the console commands and copy/paste this code then hit enter. The command isn't part of the core mod because it can have unintended side-effects (nothing game-breaking, but there's the potential to create dead spaces where no more storms will ever from). Combat Chatter Mod. csv is expected in location StarsectormodsExampleModdataweaponsweapon_data. The fragmented knowledge and secrets of the Domain are yours to decipher and explore, to bend the sector to your will. Thanks, you helped me figure out the setmarketowner command. I mean what this is perfectly normal I just got super lucky. Help out MesoTroniK, a modder in need. While the planets info menu is on your screen, open the console and type the following event. It has a command to add a set amount of ordinance points to all the ships in your fleet. If you never saw the board at all though, either you somehow disabled the bounty board in the mod's. At the end of the day, these are a resource which not intended to scale exponentially with stage of the game like credits or ships, but are more of a slow but steady gain (at least past the first 6 or 7 levels) for actually doing things which earn you XP. 14 Lightshow. Elevate your Starsector gameplay with the [0. You can use "help" to list all the commands. When you ave the console command mod, open it (for me it’s backspace to open it) and type: help. console command mod, type showloc in console ReplyAn unofficial developer's console for Starsector. You can unlock all the blue prints (except for a few things) easily or spawn in specific blueprints. Stacks well with +20% to performance from a level 5 pilot. It can be brought up through a simple Ctrl+backspace command. This will list all the ships and their ID for spawning them. 83. I don't. Though I did accidentally pressed 'edit with notepad++' on the game's launcher, could that be the cause?. Zym from the Unofficial Starsector Chat discord for being a great help with ideas and balance for the mod. To install the mod, simply download the . FEEL FREE TO TAKE WHATEVER YOUD LIKE FROM THE MOD AND DO ANYTHING WITH IT, CONSIDER THIS AS ABANDONED MOD-the definite burnout arrived after separate 4 tries to get civvie supercapital together. csv which defines it's basic information as well as where it's script is. A good indication of this happening is if you get a random out-of-memory or GC limit overhead crash in the campaign if you leave it running for long enough. With our comprehensive installation and usage guide, you'll be able to install and use [0. Nothing shows up when searched, and listing all ships from the mod does not yield results either. It gives the player the ability to make a decision to go to a specific location to hire a specific officer. info_circle Additional files required. With console commands you can turn on DEVMODE which you can use to unlock the gates when you interact with them. First off devmode needs to be enabled, either via the console command "devmode" or via the settings file. Console Commands-2-2023-05-05-1683408841. lang. 2nd, save, then try learning every skill in the technology tree to see if that fixes it. PanseloNomad • 4 mo. I recommend using a mod manager like SMOL or MOSS. This mod intends to expand the options for high-tech fleet doctrines. e. You can check where goods are sold the cheapest and bought for the highest by pressing the “F1” key on any good. 1M credits from your wallet in return to make it look like you paid for the construction fee. Console commands mod: "addstablepoint". But yeah, editing planets is an eyesore, especially if you don't know what values are what (planet radius, orbital distance from parent, planet angular offset, orbital. For more information about. 95a] Controllable Domain Mothership. 9a-RC10 / Fatal: index: 0, Size:0 - Check starsector. Then deconstructed it to copy it in a hull forge and. Even if you’ve scanned the whole sector, blueprints can be found in ruins. I mean, the best method would probably be to install console-commands mod, write down your ship info, scuttle it, give yourself the clean ship hull with console command, add whatever new s mods you want. You can spawn fleets with SpawnFleet. The more commonly balance tweaked information is in the weapon_data. I am trying to modify a modded star system's placement on the map and found that there are corresponding X Y Z coordinates that determine its placement (eg sol system mod coordinates placement is 1000,15000, -15000). A small amount of additional console commands to clear the fleet bloat that seems to be affecting many saves. 12. Use Google only for queries with immediate and. "list commands agent" will list all commands that have the word 'agent'. 0. then "addspecial bp_name " to spawn a copy of whatever into your inventory. It allows you to search for officers and their locations. You can use "god fleet", or use the Settings command and change the default target for combat cheats from PLAYER to FLEET. You can command individual ships, or you can issue a command and appropriate ships will fill the order. ago. Xhan Empire's Pharrek is a very strong frigate. 12rc1 (2022/01/16) Yes, these bounties would show in the console command. Once in the game, you can summon the console with control+backspace and enter your commands. Dassault Mikoyan has the best command ship, Normandy cruiser, as well as lots of other cool toys. It includes over a dozen new hulls, over a dozen new weapons, under a dozen new fighters, and about a dozen reskins, including a new Domain Battlegroup. See the OPTIONS. 9a yet. Now, the problem would be the balance and being able to leave it around a planet to exploit. fs. An unofficial developer's console for Starsector. on Today at 12:53:27 PM. json, so make sure you have at least LazyLib 2. This will list all the ships and their ID for spawning them. 6)folder 518KB. As someone who has jumped into mods before getting halfway through vanilla, please play a vanilla run all the way into the end game. LazyLib is a library required by most other Starsector mods. The command hullmods cost 0 ordnance points. I am using the newest version of Console Commands, running 0. Nexerlin allows for greater selection of starting ships along with being able to start with a faction, but if you want any ship you could use Console Commands mod and just give yourself the ship after you started. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!i just edited my save, just search for the ship name (not the ship type) and all the hull mods that are in its section, then remove the mod you want. Features Thus Far: A unique UNSC Faction. it does have the shard spawner hull mod removed, so when it dies it will not spawn new ships like usual there is no way around that. How to navigate mod menu without numpad (on 80% or 60% keyboards)?This fixes a few more issues with the console mod in 0. Haven't used dev mode or console commands in the whole playthrough. This is installed just like any regular mod. Starsector does not, by default, allow itself to be debugged (this is standard for the release/distributed version of programs). 05. Just make sure you take note of which mods in that particular section of the . Put it in the mods folder and make sure it’s tagged in Starsector’s launcher. 3. By default, this is set to 50 - just enough to deploy a single Radiant battleship commanded by an alpha core - but the value can be adjusted in. Download console commands mod. In the vanilla game, AI officers increase the "automated ship points" of the ship they're attached to, and to me it doesn't make sense. Utilities. 95. This mod adds a developer's console to Starsector that can be summoned with control+backspace. Customizable Star Systems. This will give you a whole list of commands that are available. -Interesting Portraits Pack. Instructions. Storageclear says the same thing. All the portraits were generated using Severian Void's Stable Diffusion model for Starsector portraits, using images of each AI core as a base. I have the (excellent) Console Commands mod by LazyWizard, but unless I'm terrible at using the "planetlist" command it doesn't let you search by condition. 95a] ClearCommands 1. It has two modes: Scrolling (default) and Pages (legacy). api. 0 - Note-taking and Reminders. Uploaded: 12 Dec 2018 . You can narrow down the lost by putting in the. 05…so i added some new mod factions but i dont want to restart my game. . The valid arguments for cheats are player, fleet, enemy, or all; and they should work for all togglable combat commands. log for more info. Automated Commands - Adds new hullmods that allow the player to set predefined battle commands for AI-piloted ships in their fleet. Customizable Star Systems. redduck12 • "mod" "author" • 3 yr. Perma-modding s-mods in case you want to try out some builds without loading the campaign and doing a bunch of console commands This mod is safe to add and remove from your saves. 95. 6 and Starsector 0. Unfortunately there's no way to tell AI-chan that Independent-chan is a friend unless you use the console command mod, easiest is adjust reputation between independent and remnant with "setrelation independent remnant 100" Since you have rev council presumably you have vayra's sector installed. Console Commands at Starsector Nexus - Mods and community Description Files 1 Images 1 Videos 0 Posts 20 Forum 2 Bugs 1 Logs Stats Console. 5 extratential lanestate union 0. (Additionally, you can do it while playing, and you don't have to modify any files) 4. instead of manually adding save files yourself, i recommend using the Console Commands mod (and LazyLib, which is required for that to work). The variant ID is case-sensitive, so check your capitalization if the command fails. ago. Name. Buying and selling drugs is so simple you can do it at the start of the game. The only evidence that it even exists is the anargaia rift and the anargaia industry. In "starsector-coredataconfigsettings. 3 - Use "save copy" to create a new save file. json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. Is there any mod, hack or console command I could use to get access to that - or maybe even something similar - and still be able to play through the story again?Download v1. Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. json)An unofficial developer’s console for Starsector. 5 GB of memory for the JRE Heap. 12. . Added 'list bases' to show name and location of all Pather and Pirate bases. Cool: Regulates. Adds demand for 10 units of transplutonics. with that, it's as simple as hitting ctrl+backspace and typing addcredits 100000, for example. Use the console commands mod. 0. Some may consider it cheating, but your only other option is to grind up rep with the UAF named npcs and hope RNG generates a mission to purchase them. I don't have any plans to create a proper system for choosing traits, and that's not likely to ever change. It also adds dependency tags to mod_info. For a full list of supported commands enter. It is divided into four modules; Lost Glory, Vaults of Knowledge, The Sleeper and Virtue of Society. For stuff like that (editing planets, adding planets, etc), you're usually just better off installing the command mod, and use the command prompt to add stuff through there, lol. Easy to use: Has rasps and deburring tools. I mean, if you want to just have infinite monies then enable dev mode (eg. Hovewer it requires other ships to provide for its logistical needs as it has no cargo capacity and is unable to meet its own skeleton crew requirements. After a tremendous energy input which. Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. 2. ship_bp is the special item that handles ship blueprints and valkyrie is the game's internal ID for the Valkyrie-class ship (most vanilla ships use their name for their ID, but almost all mod ships and a few vanilla ships will have a prefix or a different ID than their name). You can use the command console mod to modify a planet to have those specific conditions. Modding. Only provided here for convenience, not quality-checked or otherwise endorsed. Console Commands has a command for infinite CR. The only ways I know without tinkering with config files are the console commands mod and epta tech. java. csv tells the console where to look for these scripts (the class row) and how the player uses the command (command is what they enter to use it, syntax and help are shown by the "help" command, and syntax is also shown to the player if the command returns CommandResult. It can be brought up through a simple Ctrl+backspace command. Buy space drugs cheap, sell high. ago. - Okay, I get to my pc now and only shows in a small widow - Starsector 0. This is my Mod Pack for Starsector. (Additionally, you can do it while playing, and you don't have to modify any files) AccusedOfEverything • 4 yr. Search through the save file for the ship's name. - Releases · LazyWizard/console-commands. 2 - Take note of the names of any of the pre-existing planets (not ones you have spawned), or if you there weren't any colonize one of the spawned planets and use the colony name. Re: Blueprints acquisition - commands. 95. 1a RC3. 4. There's a good chance this will let you run the game, though you'll be pretty limited as far as your ability to add in. Reply TRUkillerfarmer. You can then select which mod (s) you want to run with in the launcher. Adjustable Automated Ships is a simple mod which allows the player to specify the maximum deployment value of automated ships in the player's fleet, rather than using the hardcoded value of 30. txt extension, otherwise it won't work. For a clear conscience, jettison the materials you would have spent creating a second stable point. Our Vortex game extension has been updated since going from Early Access to Full Launch, allowing for general mod management through Vortex (this will auto-update and require a restart of Vortex). Just be aware that mods mess with seeding, so you want to look for vanilla seeds or a mod list and use those same mods to get that sector. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. This is because it was previously named something else, but if I changed the. All the above can be performed with no mods required, not even console commands. An unofficial developer's console for Starsector. It has a command to add a set amount of ordinance points to all the ships in your fleet. Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. I am using the newest version of Console Commands, running 0. Put in 1 to guarantee a chance. Choose from the options below. Re: [0. 9 console commands 2021. It used to be called Starfarer. ago. Thx for any help or pointer. With the Console Commands mod, hit control+backspace and type "addship fronsec_pledge" (other useful IDs: "fronsec_pledge_Base" for its initial loadout and dmods, "fronsec_pledge_Filled" for a pristine with the full autofit)Editing the save file directly is highly discouraged.